Substance Painter Export Settings
In Substance Painter, you need to ensure that you have added Opacity, Specular & Glossiness channels to prevent the texture sets from not being generated.
Here you will find the export settings from substance painter in which will create texture maps used for texturing a model to be used as a ARMA 3 game asset.
_co = RGB/Base Colour (RGB) _as = R+G+B R=Opacity (Grayscale) / G=Ambient Occlusion (Grayscale) / B=Opacity (Grayscale) _nohq = RGB = Normal DirectX (RGB) _smdi = R+G+B = Opacity (Grayscale) / G=Specular (Grayscale) / B=Glossiness (Grayscale)
Exported texture format has to .tga which will be auto coverted to paa formart by object builder/bulldozer.